Thursday, October 20, 2011

Video Games as Storytellers

                In April of two years ago, a game called Six Days in Fallujah was announced.  Shortly after it got media attention, controversy arose from its subject matter.  The game depicts the second battle of Fallujah in the recent Iraq War.  At the first sign of controversy, the publisher of this game backed out and left the developer to find a new company willing to touch the heavy subject matter.  Meanwhile, numerous war movies have come and gone, some having taken place in the recent War on Terrorism.  This is a perfect example of how the gaming industry is not taken seriously for storytelling.
                If you pay much attention to the media, it’s likely that you have seen an article on the “evils of video games.”  Ever since video games have emerged as a major form of entertainment, they have been under fire from people very ready to pass the blame.  While some of these arguments have merit, many of them drip from the lips of the ignorant.  The recent London riots have been blamed on video games by numerous people.  The favored scapegoat of teen violence, Grand Theft Auto, has been placed under the grinder on countless occasions.  On one of my favorite occasions, parents of an adopted child claimed the game Portal 2 was attacked with claims that it made fun of orphans.  The parents, in this case, listened only to a single line of dialogue and ignored the following lines in which the character mocking orphans is scolded as being completely ludicrous.  The local news station, of course, took the story of the parents at face value and aired an almost slanderous story about the game’s publisher, Valve.  Yet none of this even taps the attacks the video game industry has suffered since its rise.  Those ignorant of their legitimacy are unable to take them seriously.
                Those that have actually played video games, though, know that they can be an excellent form of storytelling.  Grand Theft Auto IV tells a great story of a man unable to escape his past.  Red Dead: Redemption (developed by the same producer as Grand Theft Auto) tells an incredible story of an outlaw-turned farmer forced to atone for the sins of his past.  The Uncharted games have all contained interesting, well-developed characters to go along with their engaging stories.  The S.T.A.L.K.E.R. series creates world with such mood that they become enthralling simply for that reason. 
Video games have a way of drawing in their audience, or player, in ways movies, books, and music cannot.  One of the best examples of this comes from Call of Duty: Modern Warfare 2.  A big point of controversy for this game was an optional level in which the player takes the role of an undercover agent impersonating a terrorist.  The opening finds the player emerging from an elevator, machine gun in hand, facing a crowd of innocent civilians he is expected to gun down.  The decision is left up to the player whether to shoot or not, but the main character’s cohorts soon become violently suspicious if the player chooses not to shoot.  As expected, this level has been highly controversial.  What separates this from the numerous blood-bath movies that have come since the advent of film?  What makes this so controversial?  The same thing that makes it such a compelling device: player control.
                Numerous video games today stress player choice, often forcing the player into situations where there is no clean-cut choice of “good” or “evil.”  These situations put the audience in the shoes of the main characters in ways that other forms of story-telling cannot.  Whether the player is choosing not to shoot innocents, literally crafting their character, or deciding to save a man on the side of the road being mugged, they are investing into these characters and delving deeper into the story.  Few things have captured a sense of desperation and determination better than the ending part of Metal Gear Solid 4, where the player starts by simply walking normally with the joystick and then ends in a beaten crawl, with the player pushing the X button repeatedly to press on and complete the mission.
                I could go on and on with hundreds of examples where video games have been able to bring stories to life and engage the player in things other than mindless violence.  I am not claiming that video games do not contain excessive violence, because some of the most certainly do, but I ask you to not consider them to be a plague to mankind.  They are not the sole source of the problems displayed by today’s youth; actually I do not believe they are the source of them at all, but this is a topic for another time.  I simply ask you, dear reader, to understand that video games are an excellent form of storytelling when utilized well.  The game I described at the beginning of this blog, Six Days in Fallujah, has yet to find a publisher.  In an interview from the developers, it is highly apparent that they were attempting to craft a game that would weave a story of a group of Marines and let the player understand somewhat of what they went through.  One of the biggest cues is the fact that they were advised by a group of 47 soldiers, Iraqi civilians, as well as insurgents.  Despite this genuine attempt to recreate an informative scene for the audience, this has yet to be appreciated because of mainly ignorant nay-sayers.             

Thursday, October 6, 2011

New Message Received

I thought for this post, I might try something a little different.  I wrote a short story kinda deal, so please read (and hopefully enjoy) it!  Thanks and feel free to leave comments/critiques!


New Message Received – Ellen
                Lol i knew ud like it
Message Sent
                Yeah, it’s pretty amazing what people do with gifs anymore.
New Message Received – Ellen
                so do u have plans 4 tonite
Message Sent
Sorry, I’ve got to stay late for work tonight.  We can still chat, though.  Maybe I’ll get you that new phone with the overtime check.
Incoming Call – Mom
Call Ignored
New Message Received – Ellen
                Oooo make sure 2 get teh one w/ the camera
Incoming Call – Mom
Call Ignored
New Message Received – Ellen
                u there?
Message Sent
Sorry, mother’s trying to call, even though I keep telling her not to call.  I just don’t have time to make small talk for an hour. 
New Message
                This stupid screen isn’t adjusting to the light let me
                The man suddenly crashed quite violently into another, coming out of the collision a spitting, furious mess.  The tall man he had crashed into had been standing still, taking in some view and now apologized and offered a disarming smile that somehow managed to quell the tempest of invective that threatened to spill out from the other man’s mouth.  There was something odd about the tall man; his eyes seemed to curiously wander from face to face.  The other man simply stared at the tall man while retrieving his phone from the ground and stared around to see at what he had been staring.
                His eyes glimpsed the beautiful way the light danced off the distant and near skyscrapers, finding its way to the lake in the central park.  He walked around as if in a daze, taking in a view he had been long been oblivious to.  He slowly made his way to the work he had visited daily for years, taking wrong turns often.  His pocket buzzed every minute or so.
New Message Received
New Message Received
Mail Inbox Full—Clear Memory Space 
As he stumbled into the city block containing his workplace, he stopped for a moment to take in the view of a building that was all-too familiar, but strangely new at the same time.  He enjoyed the stylish curves that accented the edifice’s slow ascent into the heavens. 
But the man’s observations were suddenly interrupted as another man crashed quite violently into him.